Youth Play
Youth Play
You(TH) Play

Project Details
- Topic:Εnvironmental protection with digital learning
- Programme : KA2
- Sector : Youth
- Project ID:2022-1-BG01-KA220-YOU-000085982
- Website: https://virtual-planet.eu
- Start: 9/01/2022
- Finish: 29/02/2024
- Total Grant: 250,000.00€

Participating Countries: 5

This project has been funded with support from the European Commission.
This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Project Description
The project will address the sectorial priority for increasing the quality and innovation in youth work through the application and use of gamification methodology in virtual setting in this sector. The same manner will be used to tackle the topic of environmental awareness and climate changes while working with youth. In addition, the gamification theory and the elaboration of virtual gamified educational tools and resources will allow the enhanced digitalisation in youth work, the strengthened capacity of youth workers to operate with technologies, therefore such actions are expected to also solicit increased interest of youth target groups to better approach the environmental issues.
Project Results
WP1 – Poject Managment
- WP2 – Virtual Game based learning tool elaboration
- WP3 – Partner meetings and reach out events
Our Role
Innovation Hive will be actively participating in all work packages implementation and cooperate with the partners effectively. Moreover, Innovation Hive will co-create the online virtual game along with 2 other partners and is also responsible for the Dissemination.
Impact
The project is expected to contribute to the development of a wider knowledge-based green societies and digitalisation of learning solutions in the partner countries, will contribute to the creation of youth potential, thanks to the opportunities to be proposed. It will stimulate the integration of learners in participative activities by the engagement in alternative learning paths, creative thinking, exploration of innovative digital tools, green insights, initiatives, etc.