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Youth Play

The project will address the sectorial priority for increasing the quality and innovation in youth work through the application and use of gamification methodology in virtual setting in this sector. The same manner will be used to tackle the topic of environmental awareness and climate changes while working with youth. In addition, the gamification theory and the elaboration of virtual gamified educational tools and resources will allow the enhanced digitalisation in youth work, the strengthened capacity of youth workers to operate with technologies, therefore such actions are expected to also solicit increased interest of youth target groups to better approach the environmental issues.

Impact

The project is expected to contribute to the development of a wider knowledge-based green societies and digitalisation of learning solutions in the partner countries, will contribute to the creation of youth potential, thanks to the opportunities to be proposed. It will stimulate the integration of learners in participative activities by the engagement in alternative learning paths, creative thinking, exploration of innovative digital tools, green insights, initiatives, etc.

Our Role

Innovation Hive will co-create the online virtual game and assist in all digital activities along with 2 other partners. Moreover, is also responsible for the Dissemination part of the project in which partners will receive a comprehensive plan that will better help promote the project in various platforms. Innovation Hive will be actively contributing in all work packages implementation and cooperate with the partners effectively, also participating in all project’s activities such as transnational and online meetings.

Youth Play

Project Name: You(TH) Play

Project ID: 2022-1-BG01-KA220-YOU-000085982

Start Date: 09/01/2022

End Date: 29/02/2024

Coordinator:

🇧🇬 Mundus

Partners:

🇬🇷 INNOVATION HIVE

 

🇵🇱 REGIONALNE CENTRUM WOLONTARIATU

 

🇧🇪 PROJECTS FOR EUROPE PFE

 

🇪🇸 INSTALOFI LEVANTE SL

 

🇧🇬 Quiztion LTD

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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
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